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Up 14/10: Après cette belle et fun cup, nous avons les résultats. acer| Koenz gagne, suivi de Awsomniac Marius89, [CMC] Sandder et LogiX Devil.
Récompenses
- 500€ acer| Koenz
- 250€ Awsomniac Marius89
- 125€ [CMC] Sandder
- 125€ LogiX Devil
Vous pouvez trouver les résultats complet ici. La VOD du stream de Zerator sera disponible dans les prochains jours sur sa chaîne Youtube.
Nous espérons que vous avez aimé cette édition et de vous y retrouver pour la prochaine!
Up 12/10 : Merci d'avoir été aussi nombreux à voter pour les maps de demain. Voici les maps qui seront utilisées à chaque tour :
Time Attack
- #14 Kmera3
8ème de finale
- #3 Only Skill
- #4 Dirt Degueu
- #11 16CP
- #16 Zeppelin
Quarts de finale
- #11 16CP
- #14 Kmera3
- #15 Saucisse
- #16 Zeppelin
Demis finale
- #3 Only Skill
- #11 16CP
- #14 Kmera3
- #16 Zeppelin
Finale
- #11 16CP
- #14 Kmera3
- #15 Saucisse
- #16 Zeppelin
Les maps seront jouées dans un ordre aléatoire durant les matchs.
Voici les règles qui seront utilisées:
Time Attack
- 15 minutes pour tout le monde sur plusieurs serveurs.
- Les 32 meilleurs joueurs passeront en playoffs.
Matchs
- Cup 60 points
- 10 points le 1er, 6 le 2nd, 4 le 3ème et 3 le 4ème
- Les 2 premiers passeront au tour suivant
- Adversaires visible
- Respawn autorisé
- 3 tours par map
- Pas de Warm-up entre les maps
- Arbre simple bracket
Finale
- Cup 100 points
- 10 points le 1er, 6 le 2nd, 4 le 3ème et 3 le 4ème
- Adversaires visible
- Respawn autorisé
- 3 tours par map
- Pas de Warm-up entre les maps
N'oubliez pas d'aller sur l'IRC #drakonia-trackmania sur Quakenet pour le check-in de 14h45 à 15h.
Vous pouvez retrouver le détail des résultats ici.
Up 6/10 : Un sondage est disponible pour choisir les maps qui seront jouées durant le tournoi. Nous ajouterons des maps à chaque tour pour varier le mappack à chaque fois. Vous pouvez voter jusqu'à Mercredi 9 Octobre, 21h.
Vouc pouvez télécharger le mappack ici.
Un serveur est disponible ici.
Le sondage est disponible ici.
ZeratoR se lance sur TrackMania! Et pour cette première, il a décidé de frapper un grand coup avec une grosse coupe Online et 1000 Euros de cash prize!
Donc n'hésitez pas une seule seconde et lancez-vous pour cette grande cup fun.
Dimanche 13 Octobre
- 15h : Time Attack
- 16h : 8ème de finale
- 17h : Quart de finale
- 19h : Demi Finale 1
- 20h : Demi Finale 2
- 21h : Finale
Reward
- 1er : 500€
- 2ème : 250€
- 3ème : 125€
- 4ème : 125€
Vous pouvez vous enregistrer ici.
#23 so you're saying it's only fun to spectate LoL-maps...? I don't understand your logic.
I totally agree!
If ZeratoR came to stay, I really hope we see a few editions with more serious competition maps to play. I am fully aware of the fun-factor that many players enjoy in lol/rpg maps, but the competition scene in TrackMania could really need a consistent high profiled prize-pool tournament with solid competition maps.
Ninjaedit: Congrats to Koenzz!
To be honest, i think it's a great idea to have cups like this. Sure, the maps are not tech, the maps are not made for professionals, but the maps are made for EVERYONE in the community. What do we want with our game? We want to community to get big aswell and i think, with a idea like this, it's a great thing.
Honestly, everyone can participate in a cup like this. Why?:
1. Some things are random
2. Some maps you have to puzzle your own way to find the fastest way to the finish.
I don't find those things disturbing, but it's just another challenge. The pro players that take a look at the maps and give up already just lack motivation to go for it. Keeping your car stable when falling, flipping your car from the one loop into another and falling down through cps with exactly the right speed are ALL a matter of >skill<. It's not just luck. Also the puzzling factor ain't luck, it ain't random, it's just a factor in this tournement.
I think this tournement was a great idea, winning or not winning its a great option to get the community involved with fun and great tournements. Not only the pro's winning all the time, but also people that we never heard about might have a better line or resolved the way on a puzzle map better than we do.
The prize pool is big, tho again there is skill involved. If there wouldn't be skill involved the pro's also know that sandder, me, and devil and marius wouldn't be in the final since we are all officialy tech players.
I don't let myself refuse a tournement just because of the maps. Eventually you learn the maps. Landing bugs are a problem in tm2, but thats on all maps and not just these. I think it was a great tournement and can't wait to participate to ZrT cup #2, with the same style of maps.
I agree with the fact that i hope more of these tournements with a prize pool like this will -also- be held for the pro scene, so: on technical maps.
Everyone has another view on it. Zerator did a great job and I had fun finally driving a cup thats different than all the others. I like driving on random servers and on random maps, and driving these maps consistently was a hard job. But giving up like pro's do when seeing the maps: never.
Also, I sent a techmap with a wallride to ESL. Incoming rage by testers, as people views about how a league map should be like are strict in some details. Quoting Giorgio Moroder what he sais about music, it's works with TM also I think: Once you free your mind about a concept of harmony and music being correct, you can do whatever you want."
I know I am not a professional league driver but I guess I'm not full alone with my opinion if I said that racing on trial, dirt, fullspeed or all those mixed is just as relevant as racing on tech. Tech ain't bad at all, it's my favorite also, but it's not a reason to dishonor everything else.
gg everyone.
Aucun français dans le classement en tout cas, je trouve ça étrange et douteux. La France étant la nation de référence : les autres étant merdiques, surtout la Suède de l'incapable notoire Frostbeule.