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TM2 World League 1 and TM2 Nations Cup need map builders !
Requirements for rounds maps:
- Mode : Rounds
- Length : between 55s and 1.05
- Difficulty : league style, mostly try to avoid blind passages or confusing crossroads with the new blocks!
- Checkpoints : approx. every 10 seconds
- Mood : sunrise, day or sunset
- Password : map with pass protection won't be considered
- Max. Planets (coppers) : 6000 (could change in the future depending on lags on some maps)
- Try to avoid the blind ending of a tunnel because of the HDR and of the light effects, same goes for dark sections
- No cuts (and no bugs if possible)
- Do not forget the podium block, if you need it ask help on the forum
- Check the feedback center for general league track requirements
Requirements for multi-laps maps:
- Mode: Multi-lap (no fake finishes)
- Validation : 3 laps, no need for a 24 laps validation
- Length : total length (after 3 laps) between 1.30 and 1.40 (~30s. per lap)
- Difficulty : less difficult than Rounds tracks for easier consistency, "league style" and try to avoid blind passages or confusing crossroads!
- Checkpoints : approx. every 10 seconds
- Mood : sunrise, day or sunset
- Password : map with pass protection won't be considered
- Max. Planets (coppers) : 6000 (could change in the future depending on lags on some maps)
- Try to avoid the blind ending of a tunnel because of the HDR and of the light effects, same goes for dark section
- No cuts (and no bugs if possible)
- Do not forget the podium block, if you need it ask help on the forum
- Check the feedback center for general league track requirements
Please use the tag "TWL1/TNC1-NameOfYourMap" and upload your maps with the Upload Module :
- 'TWL' category : http://www.et-generation.com/?dlink=mapupload
The ET upload module will deny maps which do not have shadows computed.
If you update your track, send it in with exact the same name.
Source : ET-Generation
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